


Since this is the only way that player-built mods will be available to Xbox One and PS4 owners, the statement from Hines simply further illustrates Bethesda's desire to offer the same content to all Fallout 4 users regardless of what platform they play mods will be playable on consoles. This is how the developer intends to bring mods to console platforms for the first time with Fallout 4. This could potentially be an issue for anyone who was hoping to buy a physical copy of the game to help avoid the need for a large initial our plan is to use Īdditionally, will also house mods for Fallout 4 and other games, such as Elder Scrolls Online, over their newly created network. Furthermore, the disc itself will only contain a portion of the full game, forcing users to still download a majority of Fallout 4's data files. Even those who pick up a physical version of Fallout 4 will still have to associate the game with an active Steam account in order to play. This is true even for Fallout 4 units that weren't directly purchased from Valve's digital storefront. Among other topics, Hines briefly explained how bringing mods to the Xbox One and Playstation 4 versions of Fallout 4 will impact the PC edition of the game.Īs the Inquisitr reported earlier this month, Bethesda has already confirmed that all PC copies of the game will have to be activated through Steam. In order to give gamers a better understanding of how user-created mods for Fallout 4 will be delivered to players across all three platforms, Bethesda's Pete Hines answered a series of community questions on his personal Twitter account over the weekend.
